Hello!

My name is Monte and I am a Game Designer from Florida. I have a 3+ years of experience and hold a Bachelors degree in Game Design.

I am a jack of all trades and have filled many roles on both personal and school projects.

Projects

Roles and Responsibilities

  • Enemy Behaviors and Systems

  • Game Art

Iron Banana Knight

ColorCode is a 3x3 puzzle game where each button the player presses cycles the pressed color and the neighboring colors. Each button cycles between 3 colors.

Roles and Responsibilities

  • Game Design

  • Game Systems

  • Game UI

  • Animations

  • Art

  • Music

ColorCode

ColorCode is a 3x3 puzzle game where each button the player presses cycles the pressed color and the neighboring colors. Each button cycles between 3 colors.

Roles and Responsibilities

  • Game Design

  • Game UI

  • Animations

  • Art

Sling Shark

Sling Shark is a 2D casual survival game where the player uses slingshot controls to bounce the shark off walls to eat fish and avoid hazards.

Roles and Responsibilities

  • Game Design

  • Game Systems

  • Game UI

  • Animations

  • Art

  • Music

Spingineer

2D platforming Puzzle game where when the player moves, the room rotates. The player must use this rotation in order to solve puzzles, such as pushing buttons, activating levers and

Roles and Responsibilities

  • Game Design

  • Game Art

  • Game Rules

Doomsday Dash

Doomsday dash started as a small fun project that evolved into something awesome. I am the sole designer of the game. Doomsday dash is a 2-4 player card game. The goal of the game is that the first player to gather 5 corresponding cards, wins.

Each player takes turns drawing one card and discarding one card with the choice of drawing from the top of the deck or from the top of the discard pile.

Roles and Responsibilities

  • Game Design

  • Game Systems

  • Game UI

  • Animations

  • Art

  • Music

Penguin Hopper

Penguin hopper is a 2D jumping game where the player must jump on glaciers to keep from falling into the water and eat fish for points.

Roles and Responsibilities

  • Game Design

  • Game Systems

  • Game UI

  • Animations

  • Art

Endless Delivery

Endless Delivery is a 2d sidescrolling driving game where the player controls a semi and picks up packages for points.

Skills

Level Design | Game Design | World Building | Creative Writing | Design & Development Analysis | Design Tools | Entertainment Technology | Game Mechanics

Professional Writing | Game systems integration | Prototyping | Game Balancing


Software and Tools

Game Engines:

o Unity | Unreal 3D | Game Maker 2 | Rpg Maker | Ready Maker

Art Programs:

o Adobe Photoshop | Clip Studio Paint | Piskelapp | Aseprite | Maya | Blender

Music Programs:

o Audacity | Presonus | Garage Band | FL Studio

Video Production Software:

o Adobe Premiere Pro | Movie Maker

o Movie Maker


Office Software:

o Microsoft Office | Kingsoft Office | Google Suite/Gsuite

Version Control:

o Perforce/P4V | Unity Teams | JIRA

Dev Tools:

o Visual Studio | Node js | Frostbite

Communication Software:

o Discord | Skype | Slack

Other:

o Google Drive | Google Forms | Google Draw | Draw.io | Trello


ABOUT

I've been a creator since I was little. I've always been making something. I have been a musician for 18 years. I play guitar, piano, bass and Drums. I've been drawing and doing art for a long time as well. I really enjoy making comics and writing stories. I also have worked in the technology industry for 10+ years. Since I can remember though, I've always wanted to make games. I started working with RPG maker in my earlier years and worked up to Unity and Unreal. I recently graduated with a Bachelors of Science in Game Design from Full Sail University and am actively seeking a role in Game Development.